Sometime back in december, our research team came across a blog post (http://www.screenjunkies.com/movies/movie-lists/10-best-space-documentaries/) that we follow. It detailed numerous documentaries on space and celestial objects. Such literature yields a lot of ideas for game designs. We stumbled across numerous objects that could be used to make a decent game out of it. There after, surfaced the angry birds space game that further refined our thinking of how a game in space would be made. So we created a focus group comprising of engineers, designer and illustrators to work out details of this new idea.
Selecting objects for a game is never an easy job but its best accomplished by level designers. We included a few level designers in the team who would identify the type of objects required to create a physics based puzzle game that would intrigue the user to waste more and more of his office time. Our engineers created technology demonstrations and proof of concepts using the objects described in the technical documents. Though still work in progress, you will be able to see some ideas and objects implemented for our upcoming game.
Summarily saying, spaceships, aliens, planets with gravitational fields, black holes that eat up even planets, asteroids, shooting projectiles and laser beams, randomly appearing worm holes that teleport you to the other level, alien planets with their own defense shields, levels where you cannot fire a single round so as to complete the level in a stealthy way, bonuses and artifacts floating in the space, collecting fuel and other resources for the endeavor and a lot more. This and more is being worked up at CubixLabs Inc. and in near future we intend for you to make free time, fun time through our games.
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